May. 28th, 2010

spiralngphoenix: (Default)
Went downstairs for my coffee this morning and had to smile.

I have a single rose, stolen by the light of the full moon with only the wind and a fox as witnesses, sitting on the window sill.

There may be hope for my muse, yet...

{Endgame}

May. 28th, 2010 12:29 pm
spiralngphoenix: (Morgan)
Nothing like realizing that not only does one suddenly have a decent amount of CP available, but one's character is at a crossroads (that you, oddly enough, did not lead them to, but they instead went to on their own).

Originally, I had created Morgan to be a pretty basic thug, with a background based out of my own history, so that I could do things like take the Survivalist header and not have to worry about finding food tags or starve if I didn't manage to. (Being a mediocre fighter, starting a game with no IG group to roll with, this is a Good Plan.) I took the Scholar header, more as a placeholder of sorts (and the handy Scientific Detachment skill that lets me read things that others would take damage from, 'cause well, I don't like not being able to read things. My curiosity is too great) than as something I intended to do much with. Both of these are things that I have in real life...I have a reasonably functional working knowledge of basic survival skills (tracking, finding food, water, making shelter and fire) and I'm a librarian's daughter, who spent many years of her childhood in the Town Library and even working as a substitute when people were sick on occasion.

Now, though, she is starting more towards the Land of the Scholars, and is VERY Seriously looking at the Path of the Ghostwalkers. I've been hoarding a few CP so that I can get skills that allow me to do damage as an archer, but with the recent developments, I'm wondering if it wouldn't be better for me to start working on building up my Scholar header and working toward picking up the Ghostwalker header (I have a feeling that picking up the spirit tether may be a good idea in the near future, etc...)

I dunno which would be better... I've never played a character in any game who decided to be other than I had created them to be. Do I try and keep it on the track I'd planned and hold out for the damage, or do I allow her to go where she seems to want to go?

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